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Module is 50% Done. Outdoor Encounter Tables are Tedious.

That is all.

Well, that's not all. I can say that I've almost finished drafting the text of part 2, the middle of the module, concerning the village and the hex-crawl. The village description is done; the random encounters, random events, and timeline of triggered overworld events is done. (Seriously, why do modules never have these last two features? Stuff still happens in the campaign world, even when the PCs are spending all their time going back and forth between town and dungeon.) I still need to clean up the descriptions of triggered overworld encounters in all the map-hexes.

And I need to draw the village map (gag) and touch up all the maps for overworld encounter hexes that have one-level mini-dungeons in them. Dungeon maps, at least, are fun and cool.

Once that's done, all that I'll have left to deal with is part 3, the big dungeon. Fun, fun, fun.

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